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Prey 2017 characters1/22/2024 ![]() As a last resort I just ran forward to find somewhere to hide. I really thought that was game over for me. When I entered crew quarters yesterday, I reloaded several times before I realised there was nowhere to hide and that Nightmare is forced on you. The difficulty for me is that even though I scavenge every scrap I can find, and mostly fabricate 9mm ammo and medikits, I'm always low on both. freedom not to change their habits, and that's why this DLC is probably not as popular as it should be. I guess most im-sim fans love their freedom of choice, i.e. I didn't like it at first, but I think it's an excellent construct, design-wise.īut I also believe this might be a niche within a niche. It definitely pushes you out of a comfort zone, if you have a one style for im-sim games. But, as with Dark Souls, this is a game of learning and repetition, with some things being persistent and other things not. And you have to take quick and decisive actions, as there's time limit for all characters. You have preset character abilities, so you need to change your play style from person to person. There are no saves, so you have to play past your mistakes. The whole thing seems to be targeting all the careful ghosters and save scummers, to show them that their play style is boring and the real fun is elsewhere. Marrying im-sim principles with Dark Souls / rogue-lite rules of play isn't something super intuitive, and there's a lot of stuff you have to discover yourself. I ended up loving Mooncrash, although it takes time to embrace the concept. I wished they would have made the addon more like Prey. That kind of gameplay really isn't for me. Probably I'm not developed my fighting and weapon skills yet though.Īnd, I hated Mooncrash. I can just about beat one phantom then use up my average few medikits to recover from the fight! So it's almost forced stealth to preserve resources. ![]() ![]() I don't see how anyone can fight through this. Fair hard, not unfair restrictive checkpoint hard so you can quickload and try different strategies. Still, heaps better than the Ministry of Silly Jumps you get in most games, if at all, and climbing seems to work on anything that looks climbable!īut it's hard even on easy. The carrying is nowhere near as good as Dark Mod though, no fine positioning only clumsy drops or throw. Can't help thinking they've drawn on Thief's origins. Real gamesaves! and I couldn't believe my eyes when I discovered LEANING round corners! And it does appear to work like Thief, ie, enemies can't see you when you lean (not sure about shadows yet.) There is a ref to Looking Glass servers in the fiction. But the status page gives all the details: 100% rads, stumbling, slow health regen and so on. Strangely, the HUD shows just the radiation symbol but no value so I assumed that meant zero rads. Aah, thanks, chakkman - that was it! Radiation poisoning. ![]()
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